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Using the site | Generalities | Units set up | Bombardment phase | Movement phase | Combat phase | Rally phase | Victory conditions | Questions and Answers

Units set up

The scenarios in which the units set up is free allow the players to deploy their units on the battlefield. This phase comes at the beginning of the game (first turn) for each player.

All units visible off the edge of the map must be set up during this phase.

The zones of initial set up are voluntarily limited to portions of map. A colored area indicates them.
The position of the opponent's units on the map can be seen only in the second turn. Therefore the player who deploys second cannot know the first player's strategic options during the first turn.

The different types of situations


The optional set up scenarios
The position of the opponent's units on the map can be seen only in the second turn. Therefore the player who deploys second cannot know the first player's strategic options during the first turn.
An initial set up of the units is proposed and can be used such as. However colored zones of set up are visible and the player, if he wishes it, can modify the positions of the units within the limits of thes zones. This option is essentially used to facilitate the discovery of the game.

The scenarios with free initial set up
The units in the beginning of games are shown outside the map. The zones of initial set up are represented by one or several colored zones. Every player has to set up his troops inside the zones in the first turn of game.

The set up scenarios
The units are alredy set up on the map and it is not possible to modify them. This option is essentially used on the historic scenarios to reproduce a particular situation.

Scenarios with mixed initial set up
These scenarios conjugate the idea of already set up troops and units which can be placed. They allow to stage the idea of compulsory constraints.

Case of first turn with only initial set up phase


When the configuration of the scenario authorizes a contact between two opposite units, then the first turn of game resolves only the initial set up.

This indication is specified in the descriptive file of the scenario.

Reinforcements


Some scenarios can use the idea of "reinforcements". In such a case these units are set up on the map but cannot be moved.
Except the movement, these units act or react freely. The artillery may fire a target or may fire on reaction. The units that are charged will have to check their morale, the attacked units defend themselves, move, retreat or rally.

How reinforcements engage


Reinforcements may move (in command) and engage freely on their turn of entry which is defined by the scenario. However some enemy actions can free earlier that planned the reinforcements. Any loss of Morale, CS or the change of position (retreat) of one such unit will free then all the reinforcements.

Waterloo is the first scenario using reinforcements.


Latest revisions 2008/02/19 à 14:34:27 par polak
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